AI Insights · Timothy · April 2022
Top 5 Snake Games on Android in South America Q1 2022
Explore the performance of the top 5 snake games on Android in South America during Q1 2022, based on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 snake games on the Android platform in South America showed varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Little Big Snake from Shockwave LLC saw a significant increase in weekly downloads, starting from approximately 9.7K in late December 2021 and peaking at around 22.7K by the end of March 2022. The game’s weekly revenue fluctuated, reaching a high of about $757 in the last week of March. Weekly active users also showed a positive trend, increasing from around 31.3K to about 53.9K over the quarter.
Snake Rivals - Fun Snake Game by Supersolid experienced a mixed trend in weekly downloads, starting at roughly 9.5K and ending at about 8.3K. The game’s revenue peaked at $673 at the end of March, following a period of fluctuation. Active users saw a decline from around 29.4K to 24.9K throughout the quarter.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES maintained a high number of weekly downloads, starting at approximately 197K and stabilizing at around 84.3K. The game’s revenue peaked at $300 in mid-March. Active users exhibited a declining trend, dropping from about 2.34M to 1.79M.
Snake.io - Fun Snake .io Games by Kooapps Games showed a robust performance, with weekly downloads peaking at around 510K in late January before stabilizing around 225K by the end of March. The game’s revenue saw minor fluctuations but maintained a steady trend. Active users followed a similar pattern, peaking at about 2.28M in late January and stabilizing around 1.69M by the end of the quarter.
Finally, slither.io by Lowtech Studios had a consistent performance in weekly downloads, starting at around 205K and ending at approximately 153K. The game’s revenue remained relatively low but stable, while active users saw a decrease from about 2.29M to 1.96M over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.